Arcade controls map for the playmat trio

Q: can one input scheme cover all three? A: no — each arcade build keeps its own verb. The table is the map.

BuildPrimarySecondaryFail cue
Hardhat LaneTap slot / 1–3 + clickTap turret to upgradeBREACHED!
Chisel RunSteer mouse/finger/arrowsHold sprint chiselCrack / seal / ridge
Deck TouchPitch with pointer or W/SA/D vs wind, Space flapsSPLASH! / CRUNCH!

Touch first, keyboard second

All three runs were checked on desktop and a narrow viewport. Hardhat Lane is the most tap-native. Deck Touch needs clearer pitch feedback on small screens — noted, not hidden.

Arcade play links

Hardhat Lane · Chisel Run · Deck Touch