Arcade controls map for the playmat trio
Q: can one input scheme cover all three? A: no — each arcade build keeps its own verb. The table is the map.
| Build | Primary | Secondary | Fail cue |
|---|---|---|---|
| Hardhat Lane | Tap slot / 1–3 + click | Tap turret to upgrade | BREACHED! |
| Chisel Run | Steer mouse/finger/arrows | Hold sprint chisel | Crack / seal / ridge |
| Deck Touch | Pitch with pointer or W/S | A/D vs wind, Space flaps | SPLASH! / CRUNCH! |
Touch first, keyboard second
All three runs were checked on desktop and a narrow viewport. Hardhat Lane is the most tap-native. Deck Touch needs clearer pitch feedback on small screens — noted, not hidden.