Arcade glossary for this playmat

Terms used across Hardhat Lane, Chisel Run and Deck Touch notes.

Breach
Enemy reaches HQ in Hardhat Lane; lives drop.
Bricks
Currency spent on turrets and upgrades in Hardhat Lane.
Channel
Melt water path carved by the chisel in Chisel Run.
CLOSE!
Near-miss bonus when a pest almost reaches HQ.
Combo
Streak multiplier that resets on a miss or leak.
Gold deck
Short carrier deck with higher payout and bounce risk.
Pitch
Nose angle control on Deck Touch approaches.
Scoop
Collecting a fish from the open channel in Chisel Run.
Stress
Thin-ice meter; at 100% the ice fails.
Sweet spot
Landing zone on the carrier deck that awards a clean touchdown.
Thin ice
High-risk ice band with larger fish and rising stress.
Wave
Timed spawn group of pests on Hardhat Lane.