Arcade glossary for this playmat
Terms used across Hardhat Lane, Chisel Run and Deck Touch notes.
- Breach
- Enemy reaches HQ in Hardhat Lane; lives drop.
- Bricks
- Currency spent on turrets and upgrades in Hardhat Lane.
- Channel
- Melt water path carved by the chisel in Chisel Run.
- CLOSE!
- Near-miss bonus when a pest almost reaches HQ.
- Combo
- Streak multiplier that resets on a miss or leak.
- Gold deck
- Short carrier deck with higher payout and bounce risk.
- Pitch
- Nose angle control on Deck Touch approaches.
- Scoop
- Collecting a fish from the open channel in Chisel Run.
- Stress
- Thin-ice meter; at 100% the ice fails.
- Sweet spot
- Landing zone on the carrier deck that awards a clean touchdown.
- Thin ice
- High-risk ice band with larger fish and rising stress.
- Wave
- Timed spawn group of pests on Hardhat Lane.