Arcade session timing across three builds

Q: how long is a run? A: short enough for a coffee break, long enough to show a skill ramp. Numbers below come from playtests on 5 November 2026, not from a store listing.

BuildNew playerPractisedTypical end
Hardhat Lane~25–45 s~60–120 sBreach / wave clear streak
Chisel Run~25–45 s~60–100 sStress crack / seal hit
Deck Touch~20–40 s~60–120 sSplash / triple bounce

What timing tells the arcade ranking

Hardhat Lane’s early fails teach the economy fast. Chisel Run stretches when thin ice is paced. Deck Touch stretches when PERFECT landings chain. Session length alone does not set rank — readability does.

No invented averages

These bands are observed ranges, not marketing KPIs. If a later check shifts them, the date on the card moves with the numbers.